The rules system of Chronopia is pretty simple, however, it is always fun to butcher what someone else worked so hard to design, so here you can find optional. The rules emphasize using better tactics, and not tooling out your characters to win. Each of the All this means that Chronopia is an excellent game. It took a. Back to the Chronopia Rules Board I think this has been reprinted on Chronopia World, and I don’t know where it originally comes from.

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They work the same as a shield wall as far as the protection they provide, -8 to be hit and -6 DAM from all missile weapons fired from the front.

Catapults and Ballista may be purchased at your Fortress or Watchtowers. A force that is attacking from the sea may retreat before set up without making a LD test.

However, once they have deployed on the field they cannot retreat at all. Towns come with a garrison, consisting of any non-missile, standard cjronopia, warband. If you have too many troops but you still want to combine, usually for supply reasons, you may simply discard any extras. Roads assist you in moving your troops.

Chronopia: Dwarf Talon Gate | Board Game | BoardGameGeek

If it is still equal it is your choice. You cannot transport troops across the lakes as lake hexes actually represent a chain of small lakes and rivers, not one big lake.

Kills are chronoppia to your tally immediately.

The rules are fair and clearly writen. Customers in these countries may be blocked from purchasing some historical items. Also keep in mind that if your force retreats then you lose your siege equipment.


A 20 always results in a fall no matter your ability or chart. Units may continue to pay the “out to sea” supply cost instead of the “isolated” cost so long as they remain in the coastal hex where they landed. Mantlets require 1 Size point per 1″ width to move. The Firstborn Watchtower is an Expansion set that takes the concept of fighting in and around buildings to a new level, offering a wealth of new opportunities for future battles in Chronopia.

Small tree stands only and they must be placed at least 6″ apart. If this isolates any further road sections from a Fortress, then a player has until the end of the next Recruitment phase to reconnect them or they are also destroyed.

It’s fun to play, has a great background, and has some of the best suplements and figs out there. Warbands with a speed of may only move 1 hex regardless of its type.

Seller information nobleknightgames Warbands that have dropped below the required minimums are now considered “understrength.

A dwarf player must always have at least points of primary clan in his army. If their are no such hexes available then all of the retreating troops are considered killed. When attacking a mountain hex you do not deploy your siege engines catapults, ballista at the start of the battle with the rest of your troops.

For each turn spent out at sea the ship may move up to 5 hexes. If at the end of the Movement phase a single hex contains troops from more than 1 army a battle will occur. Other rates as listed. If any player rolls a 1 or a 20 for initiative then the rain has reduced the battlefied to a muddy quagmire. May have medium sized creases, scuff marks, very small stain, etc.


Instead you may move them onto the field from your deployment edge at the start of the first turn. All members in good standing are free to post here. Towns are vital to a strong economy. If at the end of any phase of this movement order enemy units enter the same hex then their move is immediately over and a battle will take place during segment 3.

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For those wondering why Chronopia, an out-of-print fantasy ruleset, has been on the top of the TMP fantasy ratings lately‚Ķ here’s a link to a review: These units ruled enter from your deployment edge during any following turn. A couple of special rules apply to these individuals.

But, all is not lost, because there are still five militiamen left to even the score. Any understrength units have to fall back to the hex that they came from. Catapult crews gain and lose XP just like any other WB. The crew leader must have LOS to the target. High Winds – All missile and thrown weapons have their range halved. Target Games Product Line: The thing I like most about Chronopia is that you can field the army you want to field, rather than the army you need to defeat the opposing troops.

If you raze a Town it is destroyed and you add 2 wood and 2 stone to your stockpile. A catapult may not be operated with a single crewman.