DUNGEONS & DRAGONS, D&D, FORGOTTEN REALMS, WIZARDS OF THE COAST, and the Wizards of the Coast logo are registered trademarks owned by. Complete information on the towns and settlements of the burgeoning Silver Marches alliance and the many hazards that threaten it highlight this detailed. The Silver Marches Confederation, usually just called the Silver Marches is a loose alignment of frontier states in the North, also known as the.

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Amber, marchse, furniture, furs, stone, syrup, timber, valuable ores. Currently this position is held by Vaeril Rhuidhen NG male sun elf Wiz13a quiet voice of moderation and reason who keeps the peace between the council’s more fractious members.

Safe behind walls of molten metal, the master founders isolated themselves from the lands about.

The soldiers permit all those who have legitimate business with the council to pass, but collect their weapons first. Everlund has always been instrumental in keeping the roadway safe for caravans from its walls all the way to Calling Horns, hiring numerous mercenaries and adventurers to scour the route for monsters and other dangers.

Silver Marches

A walled city of humans, elves, half-elves, and halflings, Everlund is a caravan trading city and a solid ally of Silverymoon. The silver Marches – campaign plots anyone? Kayl favors the interests of landed nobles over the city’s guilds and merchants.

Humans and elves find Citadel Adbar a difficult place silvr relax in: Prose is written with storytelling flair, rarely falling into repetitive style. Dark Alliance Baldur’s Gate: In the five centuries since that day, human and dwarf have flourished together.

D&D Excerpt: Silver Marches

Silved hundreds of refugees from Ascalhorn flooded into the area and took shelter in the town. Silver Marches 3E campaign book. Here, as in Mwrches, humans, elves, and other folk live together more or less in peace.

Complete information on the towns and settlements of the burgeoning Silver Marches alliance siilver the many hazards that threaten it highlight this detailed survey of one of the most exciting regions in the Forgotten Realms game setting. Eldritch Wizardry Supplement IV: To either side of the hall, two long, rambling wings of the building house the various officials and civil servants who comprise Everlund’s government.

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As the human population grew, Sundabar’s strength shifted from the forgemasters of the dwarf city to the master merchants of the human city. The Scouring of the Land. Five years ago, the ruler of Silverymoon, High Lady Alustrielreached out to the rulers of other human, elven, and dwarven strongholds north of the High Forestwest of the Evermoorsand south of the great mountains.

And mafches do come, to supply the dwarves with fruits and surface-grown vegetables and return with metals or fine dwarven craftworks.

Wood elves roaming the eaves of Eaerlann sometimes came here, camping in the forests along the south bank of the river, but otherwise the site was empty. During the last centuries of the dwarf kingdom of Delzoun, trade from the elf realm of Illefarn sometimes passed this sulver, particularly when monsters or bad weather made the river-passage up the Surbrin to the Rauvin unusually difficult or dangerous.

The clerics serve with the Shieldsar, providing healing and battle-magic for the soldiers of Sundabar. Fendelben has no real friends on the council, since the Keeper of the Bridge is his natural opponent — the Keeper’s agents collect taxes grudgingly paid by the Master’s fellow merchants.

His valiant fighting to defend the city brought him the same popularity with Sundabarians. Humans, elves, and dwarves all maintain dwellings in the same areas of the city instead of dividing into separate wards.

In strong halls beneath the city, clans of master forgers, smelters, smiths, and armorers make up most of Sundabar’s dwarf population. First are its two ring-walls, bolstered by an icy moat between them reputedly roamed by man-eating eels. Stone Shields and Watchful who grow careless, overzealous, or too friendly with shadier citizens are transferred to the Shieldsar. The building is defended by a detail of guards from the Army of the Vale; four soldiers remain vigilant outside the building’s main entrance at all times, and during the periods when the hall is open at least six more soldiers patrol the interior corridors.

Buildings are arranged in discrete sections separated by green space: This double-walled, circular fortress city is famous for its miners, master smiths, and woodcarvers.

Despite its size and constant level of activity, Everlund’s physical appearance is a testimony to both its founders and current leaders. The interior artwork lives up to WotC’s fine reputation, and, though a few images are lacking, the varying styles give the book a dynamic feel. The city’s peace and goodwill is due to the influence of powerful local mages and the Harpers. The place is evidently one marces the older buildings in Everlund, but parts of the keep have been recently reinforced and repaired.

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Everlund’s buildings are constructed mainly of stone and timber, and they show clear influence of both elf and dwarf architectural styles.

Silver Marches – D&D Wiki

Should the High Harpers discover marchees loyalties and make an issue of them, Eaerlraun might break with the order altogether and take control of Moongleam Tower with him.

He has done much to curb the infighting of the city’s guildmasters and clear away the corruption of previous reigns. In turn, the army’s “problem” members are often transferred to the Watchblade’s forces. The other citizens of Sundabar are too numerous and diverse to enumerate here.

Temples to most deities in the dwarven pantheon, particularly Moradin, can be found in the hidden halls of the undercity. Someone will have to catch Draga red-handed in order for the Elders to remove him from the council and appoint a new Keeper of the Bridges. It is noted for its musicians, its cobblers, its sculptors, and its stonemasons—as well as the mages, who are d&r here in greater numbers sliver in any other city of the Sword Coast lands except Waterdeep.

Sundabar expects attacks and stands ready for them, and calls itself “the rock that shatters orc skulls and dragon jaws alike” as the now-dead Master Thulntarn once put it. The large forest north of Silverymoon is blessedly free of orcs and other goblinoids.

The city’s voice carries considerable weight among its peers, for nearly all are dependent to some degree on Everlund’s role as the main caravan station in this region.

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