GNOME Human Interface Guidelines (GNOME 2). Available Versions: · .3 · · · · · · Same documents, formatted as a. GNOME Human Interface Guidelines. Goals; Resources and Planning; Draft Content; Redundant Content. The primary role of the HIG is to. GNOME Human Interface Guidelines · Controls. A frame is a box with a title that you can draw around controls to organise them into functional groups.
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Found the instructions unclear? Progress Bars Frames and Separators. Designing a Menu 4. Go to page content Go to main menu Go to the search field.
Together, they are the building blocks for application design. Placing Entries in the Applications Menu 2. Forgive the User 1. Typography Advice on font sizes, weights and styles, as well as special characters. The Human Interface Guidelines can be read from beginning to end or used as a reference resource that can be returned to again and again. The compatibility guidelines contain more information on this.
Patterns and user interface elements form the core of the HIG. Designing Effective Icons 9. Structure of the HIG. This is more effective because there are fewer gratuitous lines to distract the user from the main interfsce in the window. Parts of Windows and System Interaction 3.
Frames and Separators
Essentials – these pages include overarching guidance on thematic topics. Only use statusbars to display non-critical information. Put the User in Control 1. If you are new to the HIG, it is recommended inteerface you start with the page on design principles and then guidelinnes the patterns, before going on to other material.
A clean layout is crucial to creating a smooth visual flow of information for the user. Kinds of Icons 9. Text Entry Fields 6. Provide adequate space between controls and groups of controls.
The patterns allow key design decisions to be abstracted away from the nitty gritty of individual user interface elements. This website is available in many languages Switch Language. Go to page content Go to main menu Go to the search field. Unfortunately, they add visual noise that can both make a window appear more complex than it really is, and reduce the ability to quickly scan window elements.
Writing style Writing text for your user interface, including capitalization rules.
GNOME Human Interface Guidelines 2.2.3
Types of Visual Feedback 7. It incorporates a blend of modern design thinking, along with a concern for practicality and ease of use. Acceptable Response Times 7. As such, these guidelines do not cover every possible design that is possible. Pointer and touch input Mouse, touchpad and touchscreen interaction. Characteristics of Responsive Applications 7. A statusbar is an area at the bottom of a window that can be used to display brief information about guideljnes status of the application.
They cover design principles for GNOME 3, common guidelines such as how to write text and use images and icons, as well as a library of design patterns which you can use in your application.
GNOME Human Interface Guidelines
Don’t Limit Your User Base 1. Pointer and touch input. This is advantageous because hman physically separates dissimilar controls, and also avoids repetition of the frame’s label in individual member control labels.
Hosted by Red Hat. This, combined with good layout and spacing, is usually a better alternative to bordered frames.
This is called “layout” in interface design.
This way, guidelimes something interesting does appear in the statusbar, the user is more likely to notice it. In Figurethe appearance indicates that the left area would respond to a double click perhaps by saving the documentand the progress indicator on gnime right is non-interactive.
Use spacing and bold headers instead. Visual layout Arranging elements within user interfaces. Warning and Error Messages For example, “Sending to printer”, “Printing page 10 of 20”, “Printing Complete”. These guidelines apply to the full range of design elements. This website is available in many languages Switch Language. Now the user has a firm left margin to anchor the eye and scan the list of items vertically more easily. Design for People 1. They have three main sections:.
Interface elements – guidance on the various interface elements, such as buttons, switches, and sliders, that you can use in your application.