Even when GURPS Martial Arts: Technical Grappling was published, there were ways to simplify it, and some of those were included in. Any references to “the book” below refer to GURPS Technical Grappling, and the “core rules” are the ones from GURPS Characters and. 1. Make an attack. You may initiate a grapple, improve a grip, break a grapple, or perform a special attack. Initiate a grapple by making an attack with DX.

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But actually, it’s not that crazy.

More than 30 of them — some new, some modified. You need to get to chapter 3 before you find out what chapters 1 and 2 are for. But with CP-limited grapples, even with the massive CP they can inflict one did 34 CP on Vryce, enough to reduce a normal man to total immobility almost twice overthere is a cap to the badness.

Shall I rate the book with X out of Y stars? Or at least, suffer -4 DX and wait for the crushroom to do a Takedown easy and Pin easier and end it.

As someone with little real-world experience of grappling sports, I found this especially daunting. It would seem more exciting from a players stand point to have something like Technical Grappling to try to resist the mind control power than nust to say sorry your PC can do nothing because he failed his resistance roll.

The key here is the basic utility of the underlying mechanic – Control Points CP. Chapter 2 is all about armed grappling, and the most useful part of the whole book, in my humble opinion, is the flavor text introducing this chapter.

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GURPS Technical Grappling Sequence | Saga of Westmarch Wiki | FANDOM powered by Wikia

And if you grab a foe in different places, then he may grps different penalties for each limb. Way of the Warrior — Featuring two articles from the author of Technical Grappling: Last edited by munin; at The time now is This is where the control point mechanic shines. Sean Punch 51 pages.

Originally Posted by Gef. So far, so good.

GURPS Martial Arts: Technical Grappling

But really mind control powers like mind control magic and powers are no fun to have inflicted on PCs. And let’s just say I heartily endorse the results, whenever it shows up, should it show up. In short, high skill gives you a bonus, much as Karate skill gives a bonus to punching damage.

Benjamin Morley September 16, at Find More Posts by DouglasCole. However, unless he gets a grip of his own, he does so without the benefit of control points. One of my players complained that for his Karate-using character, the rules in Technical Grappling seem to make wrestlers overpowered, that a wrestler could grab him and make him weaker, rinse and repeat to make him helpless.

All times are GMT But at the same time, a grab-specialized monster can now inflict ridiculous top-end effects. Originally Posted by munin This. Grapples go both ways, and he can move you, too!

I a wizard cast charm person on a PC it might be cool to have some way to break the control other than a quick contest of skills where if you fail your PC is out of play.

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Of the rest of the book, half consists of special cases of this basic concept. Likewise 4 levels of ST is a die of swing damage, and 8 levels of ST is a die of thrust damage, at least in the human range, and in the super-human range, 10 levels of ST is a die of damage either way.

ST 40, oh look, it grapplinng

Dungeon Fantastic: Technical Grappling + DF = Awesome

And still in the tecnnical page I keep hitting fine distinctions and exceptions to rules I barely understand. Some fighters even specialize in such tactics! Let’s just say that Benjamin isn’t the first to think of this. Find More Posts by CraigM.

Admittedly, we’re using a stripped down set of rules from TG, not all of the bells and whistling going with all of the rules for realism turned on. ST 40, 4d crushing bite, Constriction Attack. Gladiators — Visit the world of the Roman rgappling, and bring grapoling fighting styles, weapons, and way of life to your campaign. Dell’Orto September 16, at 9: Chapter 3 is the cool stuff, combat. It needs to start with some simple mechanic that’s easy to remember and called out, not buried in endless prosethen add in complexity for specific maneuvers as an option.