You probably already know of the Keep on the Shadowfell free download on the Wizards of the Coast site. It, plus the free Quickstart rules, can. This thread is a master list of links to resources, advise and options for running Keep on the Shadowfell. There is also some info on other. Keep on the Shadowfell is a Dungeons & Dragons adventure designed for characters of levels It includes three double-sided poster maps suitable for use.

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Is it even worth it to try and fix the module or is it beyond fixing without a lot of time intensive DM-effort?

By using our site, you acknowledge that you have read and understand our Cookie PolicyPrivacy Policyand our Terms of Service. Given the huge amount of items that have come out since then, either use wish-lists, the new random treasure-parcel method, or your own judgement to bring item rarity and power in line.

Once you finish Keep on the Shadowfell, what next? The Alexandrian has good advice on running KotS. Monday, 17th March, Other discussion Here is a thread talking about changes and edits. If you want some more oomph to closing the portal once Kalarel is defeated, there’s a skill challenge for that.

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Beyond the keep itself, there is room for some side-treks. Our Barbarian even did the Irontooth fight naked because he was taking a bath in the waterfall o.

Do not use URL shorteners. The player characters journey to the keep and descend through its crypts, no in a final climactic confrontation with Kalarel.

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My te found KotS pretty easy. So you want to run Keep on the Shadowfell This thread is a master list of links to resources, advise and options for running Keep on the Shadowfell. First, consider the efforts to tie all the adventures together very strongly. There are better adventures for 4e, and better to start the game with.

Check out the Filter FAQ. Do not attempt to call anyone out. When the player characters arrive at Winterhaven, they are asked to clean out the kobold nest.

Kalarel has a lair at a nearby ruined keep that contains the Shadow Rift, once a gateway to the Shadowfell and is no longer in use. Understand the adventure was the first for 4e, so its primary purpose was teaching the 4e ruleset. I ended up making use of the H1-H3 Orcus Conversion you listed, of all of the fixes I read about this one was the simplest to incorporate and most importantly it fixed a lot of the issues I had with the module. The Gorgon’s Alliance Planescape: Planning to run “Keep on the Shadowfell” [4e].

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Keep on the Shadowfell | D&D4 Wiki | FANDOM powered by Wikia

You may instead want to branch out into making up your own games. Most apps include their own filtering systems. This updated version fixed many typographical errors throughout the module, revised the presentation and formatting of many encounters, and re-tuned the difficulty of certain key sections by adding or subtracting monsters. Next, full battlemaps of the Keep: The magic items offered in keep are pre-PHB. And this comment suggests that the treasure drop rates are just way too low.

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Warning, author has a poor view of 4e but his ideas are great. But if you’re still reading, then you’ve likely set your sights on running the adventure. And honestly, I had no idea it was considered “broken” before this question.

There are a few encounters to watch out for: The dungeons are long and my players ended up doing shit like this. The beginning Kobold ambush can go either way.